Old vs. New: How to acquire new players with a largely veteran community
Posted onI have a specific problem I’m trying to solve. I have a game that’s been running since the 90s and most of the player base has been playing for at least a few years. I’m in the process of redoing the game to make it more accessible, and my primary obstacle hasn’t been anything technical, but rather the community itself.
It’s a competitive game that relies a lot on teamwork and veteran players tend to be very impatient with newer players, which results in the classic poor experience (getting removed from games, yelled at, etc.). Some ideas I’ve had to fix this problem:
- segregating players based on experience
- reducing exposure of new players to the community (disabling chat by default, etc)
However I’m not sure if this going to help or harm. I know that “making online MP a better place” has been a topic in the past and touched on this issue, but I would like to focus in on this specific problem in depth.