Solving Game Design's Toughest Problems
Project Horseshoe is a conference that brings together a group of highly skilled and experienced games industry professionals, who have a primary or strong background in game design, with the goal of using the combined knowledge and skills of these people to positively influence the art and science of game design.
Conference attendees will:
- Identify important issues/problems in the area of game design
- Address 3-6 of those issues/problems in facilitated workgroups
- Create reports, if desired
Because of the dynamic nature of this industry and the variety of interests of the Project Horseshoe attendees, official workgroup topics are chosen by consensus on the conference's first morning. Topics are discussed on the Project Horseshoe website and e-mail reflector just prior to the conference, with additional topics presented and discussed on site. This gives all present a chance to steer the direction of the powerful assembly, and to simultaneously benefit from immediate feedback and input from the other remarkable attendees.
Your conference fee will cover everything from your arrival at the San Antonio airport to your return there: airport shuttle, meals, lodging, workgroup and meeting facilities, drinks, games, toys, notepads, snacks, bandannas and surprises: everything needed to create the perfect atmosphere for a productive and invigorating experience.
Come to Project Horseshoe well-rested. You will spend all day formally exploring, discussing, and directing the future of game design via speaker sessions, roundtables, and breakout groups. Discussions will continue, informally, around dinner and well into the night.
Please register as early as possible! For productivity's sake, we limit the conference to a maximum of 50 attendees. This is an invitation-only event. If you know someone who should be invited, please contact us.
We look forward to seeing you at this year's conference!
The Business of Horseshoe
Benefit from extended discussions on what's been, what is and what will be.
Explore new and emerging ideas, techniques, methodologies, and technologies.
Examine the issues; find the answers you need.
Go one-on-one with the best brains in the business, and keep in touch through exclusive email reflectors and a LinkedIn alumni group.
It has been said that the best part of most game conferences these days is the hallway conversations. Project Horseshoe feels like it is non-stop great hallway conversations. With a limit of 50 attendees, you have the opportunity to connect with and have deep, meaningful exchanges with some of the best and brightest, starting with discussions over breakfast, continuing in the workgroup or workgroups of your choice, and on through dinner and as late as you want to go into the wee hours of the night.
Who Should Attend?
Game Industry Professionals with a strong background in game design, working in the following areas...
Design Creative Directer Producer Academics Writing Programming Art Sound
PROJECT HORSESHOE CO-FOUNDERS
Game Designer and Writer, www.bobbates.com
Chief Creative Officer, Spry Fox
Game Director, ArenaNet, LLC
Patricia A. Pizer
CEO, Where's the Fun?
Professor of Practice, Indiana University
Executive Producer, Realtime Associates
TECHNICAL ADVISERS EMERITUS
President, XEODesign, Inc.
Design Director, Hidden Path Entertainment