This relatively new genre of “Legacy” board games (Risk Legacy, Pandemic Legacy, Gloomhaven, etc.) is a pretty fascinating design space, and it seems like there is a lot more that could be explored here beyond what has been done already. Digital games with Legacy-type gameplay that modify their own rules/data/code permanently? Board games that add new rules so that they grow with a child before the simple base game is outgrown? Alternate story structures?
Would love to take some time to examine some of these games and identify design best practices when working in this genre, and potential new directions to take the genre.
One thought on “Design of Legacy games”
This is a topic with which I would be interested in participating.
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