2019 Workgroup Topic Proposals

Monetizing the weird

It seems that videogame experimentation (especially in terms of UI/UX) has become exclusively the realm of college students.  This makes me sad; kids can chase their muse and build wildly impractical installation UIs, but it’s all a big resume, and once they get a job in the industry, they’ll be much more constrained within the controllers and keyboard layout that the market considers standard.

I think there are plenty of adventurous small videogame companies (including mine) that would bring new experiences to their players if they could make a business case for it.  Lets explore some.

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