It seems that videogame experimentation (especially in terms of UI/UX) has become exclusively the realm of college students. This makes me sad; kids can chase their muse and build wildly impractical installation UIs, but it’s all a big resume, and once they get a job in the industry, they’ll be much more constrained within the controllers and keyboard layout that the market considers standard.
I think there are plenty of adventurous small videogame companies (including mine) that would bring new experiences to their players if they could make a business case for it. Lets explore some.