The proposed workgroup examines experience goals and design strategies for games that contribute to a meaningful life by way of drawing on Existential psychotherapy and depth psychology (e.g. myth and ritual). I am particularly interested in designing for “psychological resonance”, a principle described by clinical psychologist Erik Goodwyn, who exstentisvely researched the use of ritual in psychotherapy. Reading his and related work over the last few years showed me so many connections (and differences, of course) to game design and I’d love to explore this further, particularly to create a counter-approach to how Games 4 Change tend to see transformative game design: namely as prescriptive and directive rather than empowering and self-guided.
This workgroup, I imagine, would speak to designers interested in creating games that illuminate the human experience and aim to enrich player’s lives on a deep level, by prompting them to ponder the Big Questions – life, death, meaning, freedom of choice, connection and identity – and identifying areas of personal growth through artistic, creative engagement.