How can we create new shared experiences around a table that make the most out of tablets and smart phones?
I mentioned this topic a couple of years ago. I think that with the advent of games like Spaceteam, it’s even more relevant now.
There are some crazy ideas out there (like http://www.kickstarter.com/projects/1613260297/golem-arcana?ref=live ) but no real design framework that I can find.
- Can we come up with designs that solve the lack of hidden information problem without relying on randomness or on each player having his own hardware?
- Are there games where players can play simultaneously without making the experience a mess? (or maybe, as in Spaceteam, how do we create new and fun kinds of mess?)
- Are digitally-enforced rules the gateway to more tactical/strategic yet more accessible board games?
I’d like to find out 🙂