This may be a little weird, but I’ve been thinking a lot lately about the mechanics of grief. Mainly how grief is really weird in how it seems to completely disregard time, as in how you could have lost someone 8 years ago and then out of nowhere have the grief return as fresh as though it had just been yesterday. Such a strange, human system!
I’m interested in breaking down this experience and exploring the rules that may drive it. Mind you, this isn’t so much “make people sad when they play games,” or “make a character and get the player really attached to it and then off it. Grief!” but more looking at how grief behaves in the weirder sense and if we can extract that shared experience and do something interesting with it in an interactive context.
One thought on “Good Grief”
Not weird to me at all, dovetails nicely with last year’s report on the mechanics of religion…
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