The game industry can be a wonderful place, but it can also be harsh. Each year, we lose more skilled veterans to burnout, frustration, or plain old poor treatment. The games we make have a very human cost. While each of us can individually try to make our own personal bubbles of excellence, realistically, game industry culture and treatment of devs changes slowly, and this isn’t something we can fix on a macro scale in a weekend.
A student once said to me: “I realize that this program is supposed to prepare us for industry, and I know the industry can be rough… but you realize there’s a difference between poking us with sharp sticks so we grow a thicker skin, and equipping us with armor… right?” This stuck with me as something to consider, not just for students, but for developers at all levels.
I propose some of us work on a set of tools that could be applied on the individual level to protect against the worst the industry has to offer. Not because it should be the individual’s responsibility to deal with a broken system, but so that fewer people can be broken. Let’s save some lives and spirits of our fellows.