2014 Workgroup Topic Proposals

Inventing Progression Systems

Progression systems have seen all sorts of innovation lately. F2P, MMOs, and incremental games (In a Dark Room, Cookie Clicker, Gridland) all do fascinating things to ease the learning curve and keep players engaged long term.

  • Tools we can use to make new progression systems
  • Common and uncommon existing variations (leveling, unlocking, events, drops, etc)
  • Techniques for mixing and matching existing systems (feedback loops, internal economies)
  • Ways of introducing meaningful choice.
  • Common design goals for the progression system and how we might meet them.

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