Nearly every game project has, at some point, some designer doing work on balancing. Yet there is a dearth of resources explaining how we do it. Let’s get some heads together and figure out if any of us even do this in the same way, and if there’s a way we can formalize our methods so that others can make use of them.
(I realize balance is a massive topic, possibly beyond the scope of our ability to cover over a single weekend. If so, we can choose a suitable subtopic to elaborate on.)