More and more games are being designed to be played for years instead of hours. These living games often have designs and production constraints that make narrative designs that borrow heavily from film and television difficult to implement and maintain. I am disappointed when I see developers and players conclude that this means that these “games as a service” style games should not focus on narrative. But players of live games, whether they be mobile, competitive, sandboxes, or even puzzle based, deserve great narrative design too and I believe these types of games could offer designers a chance to build uniquely game-centric narrative language. I would love to see the minds of Horseshoe chew on this problem and come up with some advice or even some innovations for live game narratives.