I mean, it’s obvious, right? Eventually we will all have to become game designer designers.
Procedural content creation is all well and good, but what would it take to build a non-human designer that can design an entire game?
What atoms, rules, models, systems, and methods will we need?
What can be done today? Prototyped this weekend?
What do we see as the road ahead in machine-assisted game design?
Join me in embracing our future of automated creativity!