Realtime Multi User Gaming: Using the Open Source Elko platform…

Posted on Posted in 2016 Workgroup Topic Proposals

[New this year – I’m not sure if this is an appropriate submission for a Workshop – perhaps it is a BOF (if PH has BOFs)]

What would it be like if a scalable multi-user server for your game/app (including mobile) could be written/deployed in days instead of years?

https://github.com/FUDCo/Elko

Elko is the 9th generation multiuser gaming server platform descended directly from the Lucasfilm Habitat distributed object model, and it’s open source. I’m rebuilding Habitat (the original MMO) on top of Elko, which will be announced as an open source project in early November [You’re reading it first!]

One *could* say that I’m the primary programmer of virtual objects for every generation of this server/object model – and I’d love to share it with you all in whatever level of detail you wish. This is a *serious* shortcut in deploying distributed gaming objects. We had a prototype Pokemon-Go-like application (but true multiuser who could interact with each other) in 2012. We wrote the core server objects (including wandering robots) in four days, tested with over 1m simultaneous user connections (thank you AWS!)

Docs are available at the site above.

If this is the wrong format/place for this material, please forgive the bad entry and move this message to the appropriate place. 🙂

 

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