There are a LOT of veterans of the age of multiuser games at PH. It’d be a shame if we didn’t get together to share what we’ve learned with each other, and especially with those who want to learn from our 30+ years of so-many-mistakes. Recent entries, Pokemon Go clearly shows that there hasn’t been enough sharing, or something … 🙂
So – if your designed/created/operated/nurtured/end-of-life’d/resurrected a multiuser game through it’s lifecycle, please bring a lesson to share. If you are making one anytime soon, come and learn to avoid our pain.
[We should probably keep notes for this one.]