The Tenth Annual Game Design Think Tank Project Horseshoe 2015 |
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Group Report: Obscene Player Names in Online Games |
Participants: A.K.A. "Meta Rogue" | |
Nikki Graham, DeVry University | |
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Problem Statement “The Problem of Dickbutt-69” Assumption: In online games, players expect and enjoy the ability to create a customized name. Situation: When players are given the freedom to edit their publicly displayed nametags, some inevitably choose an obscene option. We consider this to be a problem in the event that other players within the game community (or would-be players) are not receptive to these names. Example: Consider an online game where you fly a spaceship: Solution Statement Goal: This report explores the options available to game developers to discourage the selection of obscene names – and/or to minimize any negative effect on the player community. Assumption: If a player community in an adult-oriented online game is accepting of “obscene names,” any negative effects are already minimized. This also serves as a marker to would-be players, helping them to make a determination on whether they would feel a sense of belonging within the community. Typical Solutions The Non-Solution: players are not allowed to edit their names at all.
The Classic Solution: obscene terms and phrases are automatically rejected in the system.
Proposed Solution Matrix
Pros/Rationale:
Roleplaying Name: before players are able to edit their name, they must select a roleplaying name.
Pros/Rationale:
Community Vote: an up-vote / down-vote system allows the community a collective commentary on player names. Pros/Rationale:
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