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The Tenth Annual Game Design Think Tank
Project Horseshoe 2015
horseshoe Schedule
November 5th-8th, 2015, Meyer Bed & Breakfast, Comfort, Texas
Thursday, November 5th:

6:00-6:45 Opening Reception
6:45-8:15 Welcome
Informal Introductions
8:15-9:00 Texas-Sized BBQ Feast
9:00-9:20 Tim Fowers -
"Artisanal Boardgame Development"
9:20-??? Game Night

Friday, November 6th:

8:00-9:00 Breakfast
9:00-9:10 Official Howdy, Overview and Welcome
9:10-9:30 Nick Yee -
"The Gamer Motivation Profile: Development, Findings, and Lessons Learned"
9:30-9:50 Steve Swink -
"Everybody Quit"
9:50-1:00 Presenting Workgroup Topics, Roundtable Discussion, Dividing into Groups
1:00-2:00 Lunch
2:00-7:00 Facilitated Group BreakoutSession
4:00-4:15 Drinks and Snacks
7:00-8:00 Evening Break & Happy Hour
8:00-9:30 Dinner Under the Stars
9:30-??? Fine Chocolates, Scotch, and Games
Saturday, November 7th:

8:00-9:00 Morning Grub
9:00-9:30 Informal Discussion over Breakfast
9:30-10:30 Group Breakout Session
10:30-10:45 Morning Break
10:45-1:00 Group Breakout Session
1:00-2:00 Lunch
2:00-4:00 Group Breakout Session - report work
4:00-5:30 Group Breakout Session - presentation work
5:30-7:00 Groups Gather to Present Results - Reports, Final Discussions, Wrap-up, and Evaluations
7:00-8:00 Break
8:00-??? Awards Ceremony & Dinner, More Games

Sunday, November 8th:

8:00-9:00 Breakfast
7:30-1:00 Shuttles to the Airport
9:00-10:00 Town Hall Meeting
Input from Attendees, Planning for Next Year's Project Horseshoe


A big Thank You to the Texas Film Commission for their support of Project Horseshoe 2015


section 15

select a section:
1. Introduction
2. Workgroup Reports Overview
3. Generative Systems, Meaningful Cores
4. 7 Amazing Things You Can Do With Words: Qualities of a Massively Popular, Successful Text Experience
5. Of Minds and Mobs: Game Design for Shared Avatars and Other Weird Collectives
6. Designing Games for the Growing 35+ Market
7. Creating Emotionally Safe Workplaces in Game Development
8. The Impending Singularity and How to Use It
9. Exploring Metagames and Metagame Systems
10. Contrary Game Design: Subverting Player Expectations
11. Ranking and Rating Systems
12. Augmented Reality Theater As An Entertainment Destination
13. Best Practices for Design to Communicate with Other Disciplines
14. Obscene Player Names in Online Games
15. Schedule & Sponsors