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Project Horseshoe

Project Horseshoe's 2015
ADVISORY BOARD
The Tenth Annual
Game Design Think Tank
OFFICIAL REPORT

SOLVING GAME DESIGN'S TOUGHEST PROBLEMS

This November 5th-8th, some of the brightest minds in the games industry traded the comforts and chaos of the corporate world to convene at a secluded country inn to discuss, argue, debate, brainstorm and possibly alter the course of history for game design.

The Tenth Annual Game Design Think Tank, Project Horseshoe, offered a unique and highly effective way to confront some of the toughest issues facing our industry today, and to influence their outcome. In what many consider to be the most important and beneficial networking opportunity of the year, this unusual conference gathers together movers and shakers of the games industry for a long weekend of concentrated, uninterrupted discussions, debates, and roundtables, as well as inspirational and practical speaker sessions with industry leaders.

Project Horseshoe serves as an example of the great things that can be accomplished by a group of professionals, working in a supportive environment, and dedicated to cooperatively solving industry-wide problems.

Co-founder:
Linda Law

Co-founder:
Teresa Avallone

TECHNICAL
ADVISORS

Patricia A. Pizer
CEO
Way Too Far Games

Bob Bates
Game Designer and Writer
www.bobbates.com

Daniel Cook
Chief Creative Officer
Spry Fox

Olivier Lejade
CEO
Mekensleep

Mike Sellers
Professor of Practice
Indiana University

Project Horseshoe
Phone: (512) 689-5486
Fax: (512) 551-0417
E-mail:

Web: www.projecthorseshoe.com

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1. Introduction
2. Workgroup Reports Overview
3. Generative Systems, Meaningful Cores
4. 7 Amazing Things You Can Do With Words: Qualities of a Massively Popular, Successful Text Experience
5. Of Minds and Mobs: Game Design for Shared Avatars and Other Weird Collectives
6. Designing Games for the Growing 35+ Market
7. Creating Emotionally Safe Workplaces in Game Development
8. The Impending Singularity and How to Use It
9. Exploring Metagames and Metagame Systems
10. Contrary Game Design: Subverting Player Expectations
11. Ranking and Rating Systems
12. Augmented Reality Theater As An Entertainment Destination
13. Best Practices for Design to Communicate with Other Disciplines
14. Obscene Player Names in Online Games
15. Schedule & Sponsors