Progression Systems
An investigation of progression systems, identifying characteristics and critical vocabulary to describe and classify various types and elements of progression systems in games, and best practices for implementing progression that players will likely find compelling, interesting, and worthwhile
Harmonize Your Game Elements with Semiotics!
A dissection of the semiotics of individual game elements, resynthesized into holistic semiotics, in the interest of achieving an “applied semiotics” analysis that is of practical use to working game designers
Turtles All The Way Down
Presents an outline of the basic concepts and abstractions of systems design, along with useful terminology
Making Friends While Killing People
General recommendations for designs that might foster player friendships, and identification of several elements with which to address the problems inherent in creating friends from strangers in games
Altering Reality For Imaginative Play
An exploration and analysis of experiences that partly or completely take place in the real world, and give people permission to pretend
Rapid Prototyping in the Now
Presents arguments for a prototype heavy development structure, and details the benefits of rapid prototyping, illustrated by a game prototype created on the spot during Project Horseshoe