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The Ninth Annual Game Design Think Tank
Project Horseshoe 2014
horseshoe Workgroup Reports Overview

 

Progression Systems

An investigation of progression systems, identifying characteristics and critical vocabulary to describe and classify various types and elements of progression systems in games, and best practices for implementing progression that players will likely find compelling, interesting, and worthwhile

 

Harmonize Your Game Elements with Semiotics!

A dissection of the semiotics of individual game elements, resynthesized into holistic semiotics, in the interest of achieving an “applied semiotics” analysis that is of practical use to working game designers

 

Turtles All The Way Down

Presents an outline of the basic concepts and abstractions of systems design, along with useful terminology

 

Making Friends While Killing People

General recommendations for designs that might foster player friendships, and identification of several elements with which to address the problems inherent in creating friends from strangers in games

 

Altering Reality For Imaginative Play

An exploration and analysis of experiences that partly or completely take place in the real world, and give people permission to pretend

 

Rapid Prototyping in the Now

Presents arguments for a prototype heavy development structure, and details the benefits of rapid prototyping, illustrated by a game prototype created on the spot during Project Horseshoe

 

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select a section:
1. Introduction
2. Workgroup Reports Overview
3. Progression Systems
4. Harmonize Your Game Elements with Semiotics!
5. Turtles All The Way Down
6. Making Friends While Killing People
7. Altering Reality For Imaginative Play
8. Rapid Prototyping in the Now
9. Schedule & Sponsors