Exploring Non-pictographic Symbologies for Games
Provides arguments for, and a guide to, the use of a non-realistic, non-pictographic visual paradigm for games
Solving Big Problems
An exploration of how game designers can craft experiences that shape solutions to systemic real-world problems
The Next Big Thing
In terms of games, a discussion of the most promising new platforms, technologies, and genres in the near-term future (next five years), and what creative and business opportunities they afford
Games & Government
A discussion of government systems/philosophies, government in games, how games apply to real government, and games as petri dish for understanding governance
What Moves a Player to Meaning in Their Play Experience
An exploration of meaning in games and other art forms, and how designers can approach their work with enough intentionality and awareness, and the appropriate tools and collaborations, to create game experiences that offer players meaning and peek at the sublime
Psychology for Game Designers
An attempt to present the current best models of player motivation that we have, in a way that expresses their role in every moment of play, from novelty (first-contact) to nostalgia (memory)
Mr. Cow Presents: Techniques for Designing Spontaneous Shared Moments, in glorious Technicolor
An exploration of how game designers can create illusions of spontaneous shared moments, and why they might want to