Back to Reports Archive  previous   next 
The Eighth Annual Game Design Think Tank
Project Horseshoe 2013
horseshoe Workgroup Reports Overview

 

Exploring Non-pictographic Symbologies for Games

Provides arguments for, and a guide to, the use of a non-realistic, non-pictographic visual paradigm for games

 

Solving Big Problems

An exploration of how game designers can craft experiences that shape solutions to systemic real-world problems

 

The Next Big Thing

In terms of games, a discussion of the most promising new platforms, technologies, and genres in the near-term future (next five years), and what creative and business opportunities they afford

 

Games & Government

A discussion of government systems/philosophies, government in games, how games apply to real government, and games as petri dish for understanding governance

 

What Moves a Player to Meaning in Their Play Experience

An exploration of meaning in games and other art forms, and how designers can approach their work with enough intentionality and awareness, and the appropriate tools and collaborations, to create game experiences that offer players meaning and peek at the sublime

 

Psychology for Game Designers

An attempt to present the current best models of player motivation that we have, in a way that expresses their role in every moment of play, from novelty (first-contact) to nostalgia (memory)

 

Mr. Cow Presents: Techniques for Designing Spontaneous Shared Moments, in glorious Technicolor

An exploration of how game designers can create illusions of spontaneous shared moments, and why they might want to

 

section 2


next section

select a section:
1. Introduction
2. Workgroup Reports Overview
3. Exploring Non-pictographic Symbologies for Games
4. Solving Big Problems
5. The Next Big Thing
6. Games & Government
7. What Moves a Player to Meaning in Their Play Experience
8. Psychology for Game Designers
9. Mr. Cow Presents: Techniques for Designing Spontaneous Shared Moments, in glorious Technicolor
10. Schedule & Sponsors