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The Eighth Annual Game Design Think Tank
Project Horseshoe 2013
horseshoe Schedule
November 7th-10th, 2013, Meyer Bed & Breakfast, Comfort, Texas
Thursday, November 7th:

6:00-6:45 Opening Reception
6:45-8:15 Welcome
Informal Introductions
8:15-9:00 Texas-Sized BBQ Feast
9:00-9:20 Katherine Isbister -
"GOOOAAALL! Designing Games for Everyone Around the Players"
9:20-??? Game Night


Friday, November 8th:


8:00-9:00 Breakfast
9:00-9:10 Official Howdy, Overview and Welcome
9:10-9:30 Stone Librande -
"Game < Design (less game, more design)"
9:30-9:50 Frank Lantz -
"Hearts and Minds"
9:50-1:00 Presenting Workgroup Topics, Roundtable Discussion, Dividing into Groups
1:00-2:00 Lunch
2:00-7:00 Facilitated Group BreakoutSession
4:00-4:15 Drinks and Snacks
7:00-8:00 Evening Break & Happy Hour
8:00-9:30 Dinner Under the Stars
9:30-??? Fine Chocolates, Scotch, and Games
Saturday, November 9th:

8:00-9:00 Morning Grub
9:00-9:30 Informal Discussion over Breakfast
9:30-10:30 Group Breakout Session
10:30-10:45 Morning Break
10:45-12:30 Group Breakout Session
12:30-1:30 Lunch
1:30-4:00 Group Breakout Session - report work
4:00-5:30 Group Breakout Session - presentation work
5:30-7:00 Groups Gather to Present Results - Reports, Final Discussions, Wrap-up, and Evaluations
7:00-8:00 Break
8:00-??? Awards Ceremony & Dinner, More Games

Sunday, November 10th:


8:00-9:00 Breakfast
7:45-1:00 Shuttles to the Airport
9:00-10:00 Town Hall Meeting
Input from Attendees, Planning for Next Year's Project Horseshoe

 

Special Thanks To Our Project Horseshoe 2013 Gold Sponsor
Wargaming.net
Wargaming.net
And To Our Project Horseshoe 2013 Silver Sponsor
Insomniac Games
Insomniac Games
And thanks also to the Texas Film Commission for their support of Project Horseshoe 2013

 

They Made Project Horseshoe 2013 Possible

 

section 10


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select a section:
1. Introduction
2. Workgroup Reports Overview
3. Exploring Non-pictographic Symbologies for Games
4. Solving Big Problems
5. The Next Big Thing
6. Games & Government
7. What Moves a Player to Meaning in Their Play Experience
8. Psychology for Game Designers
9. Mr. Cow Presents: Techniques for Designing Spontaneous Shared Moments, in glorious Technicolor
10. Schedule & Sponsors