Game Theory Applied to Actual Games: The Nash Equilibrium Payoff Matrix as a Model for Multiplayer Behavior
Explores the modeling of multi-player behavior, through the creation and use of a player-typed payoff matrix, in order to predict actual player behavior
Game design patterns that facilitate strangers becoming “friends”
An in-depth discussion of how to design games that help strangers form positive pro-social relationships, and avoid designing in elements that are counter to that objective or socially destructive
Design for Collaborative Play
Provides a taxonomy of game mechanics, a design toolkit, design patterns, and a list of best practices for collaborative play