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The Seventh Annual Game Design Think Tank
Project Horseshoe 2012
horseshoe Workgroup Reports Overview

 

Training for the Game Design Olympics

A discussion of the skills involved in game design, a description of exercises that can cultivate and improve these skills, and a list of design "rules of thumb"

 

Toward a More Civilized Teabagging

A description of principles and best practices which enable designers to create game systems that better facilitate and incent civil play.

 

Opening the Kimono

An exploration of the design aspects that satisfy the different needs of male and female gamers in a romantic fantasy game environment

 

Divine Design

A deconstruction of the functional mechanics at play in successful religions and a look at how games may or may not utilize similar approaches to improve user acquisition, reach, and player retention

 

Crux

An approach to designing games that deal with sensitive topics in a way that both respects and edifies players, regardless of political or ideological leanings

 

Design Feedback Loops for Successful Independent Productions

A presentation of an independent game production model and a summary of the comments on this model from select members of the Project Horseshoe community

 

Game Jam 2012

The presentation of five new games, designed or advanced at Horseshoe, addressing specific attributes that this workgroup felt were underserved in the market relative to the enjoyment potential, and a list of prototyping "pro-tips"

 

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select a section:
1. Introduction
2. Workgroup Reports Overview
3. Training for the Game Design Olympics
4. Toward a More Civilized Teabagging
5. Opening the Kimono
6. Divine Design
7. Crux
8. Design Feedback Loops for Successful Independent Productions
9. Game Jam 2012
10. Schedule & Sponsors