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| The Twelfth Annual Game Design Think Tank Project Horseshoe 2017 |
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Group Report: Better Than Dialogue Trees |
| Participants: A.K.A. "Almost Human" | |
| Ian Schreiber, Rochester Institute of Technology | Wendy Despain, SMU Guildhall |
| Trey Alsup, Wishcraft Simulations | Jonathan Hamel, Ready at Dawn |
| Ethan Ham, Bradley University | Jason VandenBerghe, ArenaNet |
| Yuri Bialoskursky, Electronic Arts | Jerry Belich, Miami University |
| Facilitator: Jeff Pobst, Hidden Path Entertainment | |
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[Note: This report was captured from a slideshow document, which can be downloaded here: Additional links you may find helpful: More ideas for experimental dialogue systems: Example of a player choosing the point of view of the story rather than modifying the story itself:
Forum thread on making dialogue in games inherently fun:
A concept for linking narrative and dialogue systems together: A psychological theory about how people interact in social situations, in ways that could form the basis for a conversation system:
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