Flow Reconsidered

Posted on 1 CommentPosted in 2017 Workgroup Topic Proposals

Ever since Rules of Play, Mihaly Csikszentmihalyi’s concept of Flow has been a semi-obligatory topic for game design books and courses.

Games sometimes provide Flow, but is creating that Flow a core game design consideration? Is the Flow experience central to why people play games?

Is it worth making a distinction between Flow and an immersive experience?