short attention span theatre – designing for meaning in short session replayable games

Posted on 1 CommentPosted in 2016 Workgroup Topic Proposals

[this may be mergeable with social bonds in competitive play and/or core games on mobile]

Much of mobile gaming is designed around  short session play patterns with reuseable and replayable content.   This has led vast tranches of games down a deep pit of micro-transaction-driven designs that offer little meaning, and too often leading players by the nose through a thin layer of  fun, shmeared lightly over a very long and large loaf of bread.  These games rarely offer the life-changing emotional engagement of longer-session narrative or simulation games.  Can we design our way out of the pit?  Break open the bonds of consumer purchase pattern expectations (free to play, micro transactions) while still offering replayable content that caters to the short session play pattern, yet delivers meaningful, emotionally engaging experiences? There are after all many examples in other media of meaningful  short session experiences.