Minimizing social conflict in games

Posted on Leave a commentPosted in 2016 Workgroup Topic Proposals

Social conflict—our players hurting/offending other players—is a serious problem.  It hurts our players, threatens the success and reputation of our title, and the games industry in general. 

Unfortunately, most titles (outside of League of Legends) don’t seem to take this threat seriously, or try to reduce social conflict in a way that is both work-intensive (by detecting and banning trolls) not particularly effective.  Some of the major gaming platforms (Steam, Playstation, and now Xbox) are trying to do this systemically, to disappointing results.

Let’s discuss ways that social conflict can and has been reduced via social design, and how we can help the gaming industry adopt and extend those techniques and thinking, so that more (ideally all) players feel welcome in all games.

EDIT: my proposal is very similar to Danc’s ‘friendship leveling’ post, so we will hopefully merge the topics.