Design for Passivity

Posted on Posted in 2018 Selected Workgroup Topics, 2018 Workgroup Topic Proposals

YouTube streamers have become a major force affecting the game industry. We now live in an environment where games don’t just have to consider what it’s like to play, but also what it’s like to watch.

Professional sports have been designed this way for many years (although we only get a new one of those that catches on once every several generations), but it’s a relatively new design consideration for today’s video game and board game designers.

The purpose of this group would be to create a set of core design principles and best practices specifically towards creating games that are at least as fun to watch as they are to play.

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