2016 Workgroup Topic Proposals

Formalizing Boardgame Development

Boardgames have been around much longer than videogames, but videogames already seem to have more vetted processes to design and develop them.  It would be valuable to collect learnings and best practices from several sources and synthesize some effective methods for designing, iterating, testing and publishing boardgames.  Sources and structures may include:  large boardgame publishers (inventor/developer pairs), videogame development(vertical slice, beta testing), software development(agile, etc), and processes of solo designers.