2016 Workgroup Topic Proposals

Evaluating Designers

Compared to other game development disciplines evaluating designer proficiency can be quite tricky. Depending on the specialization there may be no portfolio to review, individual contribution to a design can be hard to determine when you’re hiring, many design decisions have no clear right/wrong and when giving a poor performance review the critique can seem subjective.

Can we create an objective and exhaustive system for evaluating and communicating your game design power level?