Moral Conflict Models: Honor vs. Dignity vs. Victimhood gameplay

Posted on Posted in 2016 Workgroup Topic Proposals

Bradley Campbell and Jason Manning have written an interesting paper based on Black’s theories of conflict that postulates that we’re in a period where our dominant moral culture is being subsumed by a new one, after having subsumed itself a previous dominant culture.

The paper: microaggression_and_moral_cultures-pre-pub-version

The Atlantic’s Article about it which is rather shorter.

The three cultures they list are:

  • Honor Culture: Conflict may prompt people to engage in a duel or physical fight. Largely, but not completely, already subsumed by:
  • Dignity Culture: Conflict prescribe direct but non-violent actions. Currently being challenged by:
  • Victimhood Culture:  Feature conflict tactics in which the aggrieved actively seek the support of third parties as well as those that focus on oppression.

While I’m not entirely sold on the idea, I often explore models of the world by thinking about ways game mechanics can help me understand them — & I suspect many of you have similar processes.

I’d like to examine what mechanics play to which cultures so that we can come away with a concrete list of examples upon which to base new game models, should they be called for in a future where our dominant conflict culture changes substantially.

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