Text is incredibly powerful and possibly our most sophisticated communication tool, and yet it can very difficult to get players to read. This isn’t a judgement, but a challenge. We have made incredible advancements in removing text from our interfaces but what about narrative? How do we tell great stories without text or maybe even without dialog? Video games have often looked to film for inspiration but I find film techniques leave a lot to be desired in the interaction/player autonomy realm. What story telling languages has video games developed that are all our own? And how can we push further forward in this area?
(Yes there are many wonderful games that are text based and there are cool things happening in that area in games. Text based games are great and I love them! This topic is just interested in the other side of that coin.)