Many game designers (myself included) have been thinking about how to make games that aren’t just fun, but also make people better, and/or change the world for the better. It’s hard, ’cause while we know of games that already try, it’s always harder to evaluate game MECHANICS for “goodness”, instead of just “fun”.
So I had a thought; suppose we find the games that benefit us (as humans), by trying to find the opposite of games that hurt or poison us (as humans). And to do that, we first have to find, study and design games that hurt or poison us (as humans).
Clearly we’ll run straight into the embedded thinking we all share; games are Art, artists can do what they want, personal responsibility, who are you to judge, blah blah blah.
And I can’t help the thought that this workgroup might be creating Ultron, or otherwise Meddling in God’s Domain.
Still, I’d like to join a few brave, foolhardy souls in an examination and analysis of games that are BAD for us (so we can eventually make games that are GOOD for us).