Process in video game development is often driven by production and process trends are driven by engineers in the wider tech industry. What about designers? We know process! We have opinions! We could start methodology trends and make millions as consultants too! What would a development process for video games look like if it was design driven? What if everything centered around design (schedule, workflow, prioritization, etc?) Honestly? We’d probably never get anything shipped, but I think it could be an interesting exercise. In my studio I often see design accommodate and compromise for the other disciplines because our workflow is flexible and our goals less defined. Holistically, this is a good thing and helps us ship reliably and maintain a good collaborative environment, but it also means we sometimes put design concerns last and sacrifice risk-taking and design iteration. Since Horseshoe is a time for designers to self indulge so let’s dream up a process that is all about us!