We have more computer horsepower at our fingertips than ever before. But I still use a text editor to program. And while 3D artists will use a more sophisticated editor to do their work, the point is still that we have way more cpu power than we realize (especially since our computers can run all night), and use it way too seldom for game design. SETI@home and Folding@home are (now relatively old) examples of how to use brute parallel-ized computer horsepower to try to solve problems.
I’d like to work with a group to brainstorm how to use our computer power in innovative ways in the service of videogame development, and especially in the service of videogame design.