|
|
|
| Project Horseshoe Reports | |
| 2007 | ENTIRE PROJECT HORSESHOE 2007 REPORT |
| FabulaRasa: Story in Games | |
| Looks at ways to mediate meaningful experiences that lead to a player’s story. | |
| Games that Encompass a Diverse and Unusual Range of Emotions | |
| An examination of emotions not typically used in modern game designs and examples of game ideas for these emotions. | |
| Interactive Natural Language Artistic Experiences | |
| Presents two case studies of games that use interactive natural language artistic experiences. | |
| Professionalizing Game Design | |
| Looks at how we can define the designer’s role, standardize the expectations and necessary skill sets, and provide a framework for developing future designers to a professional standard. | |
| 2006 | ENTIRE PROJECT HORSESHOE 2006 REPORT |
| Online People's Revolutionary Army of Horseshoe | |
| Addresses the current deficiencies in online game design, technology, business models, social management and customer service. | |
| Building Innovative Games That Sell | |
| A discussion of business practices that prohibit innovative game designs and a study of methodologies to support financially responsible design creativity & experimentation. | |
| The Legitimacy of Games | |
| An examination of the legitimacy of games as a form of art and creative expression. | |
| The Creation of Radically New Game Experiences | |
| Presents new game design approaches in an effort to bring experiences generated by games much further then they have gone to date. | |
|
|
HOME SITE MAP ABOUT REGISTRATION INFO SPONSORSHIP INFO REPORTS PRESS INFO CONTACT INFO
|
| Copyright
2000-2008, Fat Labs, Inc., ALL RIGHTS RESERVED
|