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Project Horseshoe Reports
2009 ENTIRE PROJECT HORSESHOE 2009 REPORT
Choosing Between Right and Right: Creating Meaningful Ethical Dilemmas in Games
  Providing a framework to understand and implement ethical dilemmas in games.
How to make Social Games Better
  A discussion of the current state and future possibilties in the social games arena.
Free Your Inner Suit: A Capitalist's Guide to Survival in 21st Century Game
  An examination of community as product in the games industry.
   
2008 ENTIRE PROJECT HORSESHOE 2008 REPORT
Concept Sketches for Game Design: Best Practices for Prototyping within the Game Industry
  Explores the process and benefits of using a prototyping process throughout development, as it relates to everyone who has a stake in the game's success.
Multiplayer Game Atoms
 

Addresses the following questions: Can game grammar be extended to the rich universe of multiplayer games? Are skill atoms a pragmatic tool for working designers?

Game Designer as Artist
  Discusses the transformation of game design into an art form, including problems and solutions involved in that transformation.
Please, Let Me Play the Game I Bought
  A discussion of players' inability to experience all of the product they have paid for due to their own deficiencies in either skill, time or ability.
The Gaming Date
  An examination of video gaming's general exclusion from the culture of courtship and dating, including the issues that prevent this and how they can be addressed.
Dramatic Choices
  A discussion of how a sandbox virtual world system for story construction with semiautonomous avatars might be enhanced to cater for dramatic choices.
Game Designer's Bookshelf
  Proposes the creation of a website which lists, categorizes, reviews and provides basic publishing information on resources for game designers.
Project Unity
  Proposes the creation of an online social site to address real world humanitarian needs.
   
2007 ENTIRE PROJECT HORSESHOE 2007 REPORT
FabulaRasa: Story in Games
  Looks at ways to mediate meaningful experiences that lead to a player’s story.
Games that Encompass a Diverse and Unusual Range of Emotions
  An examination of emotions not typically used in modern game designs and examples of game ideas for these emotions.
Interactive Natural Language Artistic Experiences
  Presents two case studies of games that use interactive natural language artistic experiences.
Professionalizing Game Design
  Looks at how we can define the designer’s role, standardize the expectations and necessary skill sets, and provide a framework for developing future designers to a professional standard.
   
2006 ENTIRE PROJECT HORSESHOE 2006 REPORT
Online People's Revolutionary Army of Horseshoe
  Addresses the current deficiencies in online game design, technology, business models, social management and customer service.
Building Innovative Games That Sell
  A discussion of business practices that prohibit innovative game designs and a study of methodologies to support financially responsible design creativity & experimentation.
The Legitimacy of Games
  An examination of the legitimacy of games as a form of art and creative expression.
The Creation of Radically New Game Experiences
  Presents new game design approaches in an effort to bring experiences generated by games much further then they have gone to date.

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