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Project Horseshoe Reports
   
2007 ENTIRE PROJECT HORSESHOE 2007 REPORT
FabulaRasa: Story in Games
  Looks at ways to mediate meaningful experiences that lead to a player’s story.
Games that Encompass a Diverse and Unusual Range of Emotions
  An examination of emotions not typically used in modern game designs and examples of game ideas for these emotions.
Interactive Natural Language Artistic Experiences
  Presents two case studies of games that use interactive natural language artistic experiences.
Professionalizing Game Design
  Looks at how we can define the designer’s role, standardize the expectations and necessary skill sets, and provide a framework for developing future designers to a professional standard.
   
2006 ENTIRE PROJECT HORSESHOE 2006 REPORT
Online People's Revolutionary Army of Horseshoe
  Addresses the current deficiencies in online game design, technology, business models, social management and customer service.
Building Innovative Games That Sell
  A discussion of business practices that prohibit innovative game designs and a study of methodologies to support financially responsible design creativity & experimentation.
The Legitimacy of Games
  An examination of the legitimacy of games as a form of art and creative expression.
The Creation of Radically New Game Experiences
  Presents new game design approaches in an effort to bring experiences generated by games much further then they have gone to date.

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