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What attendees
have said about "You'll never find another professional gathering like Horseshoe. It's an informal setting that generates formal results, both for the participating individuals and for the group agenda. I was surprised, impressed, and within hours, eager to return."
"I've never encountered a group who could work and play so hard, so sincerely and so readily. Great minds, great setting, great fun, great work. Satisfying on so many levels. Can we bottle this?!?"
"There are an increasing number of game conferences these days - gatherings about particular aspects of game business, game development, game scholarship. In this vast landscape of conferencing opportunities, Project Horseshoe has staked out a very unique terrain. In both content (the future of games & game design) and form (a playful weekend of hay rides and brainstorming), Project Horseshoe stands apart. Less like a professional training experience and more like a high-intensity glimpse at where this medium of ours is headed, Project Horseshoe is game conference 2.0."
"I came to Horseshoe bringing my personal experience to work. I left Horseshoe bearing a professional experience that has permeated my life. For anyone who lives and breathes game design and development, Horseshoe is pure oxygen."
"In my 25 years in the game industry I've never encountered a better setting to think the deepest thoughts, ask (and answer) the biggest questions, and have the privilege of doing it all with such a remarkable collection of bright and talented people. Wild horses couldn't keep me away from going back next year, and every year."
"I have better things to do than provide endorsement quotes for imaginary events. Just get in line at GDC like everyone else and stop daydreaming."
"Project Horseshoe was all about identifying the barriers to progress in the industry, and figuring out how to scale those barriers, and that ain't hay!"
"PH was an amazing opportunity to talk about the outer limits of our media, not just how to make more of what we are making. I took away a lot of seeds for new ideas, made some friends, felt like I pushed the state of the art a bit, and had a really good and soulful time too."
"The perfect antidote for the thronging masses of GDC. PH revisits what game developer's originally wanted in a "conference", both on a personal level and in a workshop environment. And the party ain't bad either."
"Stunning... insane... I've never seen anything quite like this...awe... plumbing the depths... bringing new meaning to the word... take-aways... for people their age... "
"Where else can you play any number of fun games with the people responsible for most of the fun games we've had?"
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